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David Alexandre Dupont

 

Address: 46 rue Latour, laval, H7L 3G3

E-mail: ld.davidalexandre.dupont@gmail.com

Tel: 438-888-3780

 

Professional info

 

I'm a level designer always on the look out for puzzles and challenges to overcome. As a team player, I like to take on challenges as a group and work together to find the better solution. I like to tell stories and find ways to engage my audience through my work or even outside of work.

Project experiences

 

Senior Level Designer - Quantic Dream (01/23 - today)

Project name: Star Wars Eclipse

 

Responsibilities:
  • Scene design

    • Build environment following the game script​

  • Building the world from the ground up through all the tools in engine and build in house.

  • Game play creation prototypes and gyms

  • New features brainstorms and prototypes

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Senior Level Designer - Warner Bros. Games Mtl (04/15 - 01/23)

Project name: Gotham Knights

 

Responsibilities:
  • World level design. Making sure the world is fun to play in and engaging for the player

  • Mission design for the night manager inside the game:

    • Officers in trouble​

    • CSI gameplay

    • Organ trafficking

  • Exploration of solutions in a pre-production for new game play IP.

  • Building the world from the ground up through all the tools in engine and build in house.

  • Geometry construction for game spaces

  • Tools development

  • Game play creation prototypes and gyms

  • New features brainstorms and prototypes

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Level Designer, Team lead Level design & Team lead Enemy design 2013/14)

Project name: Shattered

 

Level Designed: First

  • Introduction of ingredients

  • Introduction of mechanics

  • Manage time and resources to fit the project time frame of 15 weeks

  • Giving the pace and feeling to the game

  • Organizing meetings and build reviews within the team

  • Acting as liaison to the game director for the team

Enemy design:

  • Focus enemy design to challenge gameplay mechanics

  • Optimize enemy variety to fit time/frame

  • Share with other design teams to offer the best possible gameplay experience

 

Game designer, sound integration, Ui designer and Build Master

Project name: Whose Turn Is It Anyways? (Global Game Jam 2015)

 

Judge's selection for this year's Jam, I worked on the project as a designer and implement some code to support the UI of the game and integration of sound. As Build master, made sure the build was clean and functional for delivery at closing time for the jam.

 

Game designer and sound integration

Project name: Big Bang theorem (Global Game Jam 2014)

 

As part of the Global Game Jam 2014, game designer of the game Big Bang Theorem. 48 hours to build a working game on the subject: We see things as we are, not as they are.

 
Game Designer

Project name: Soul Rises

 

Part of the team that designed the 2013 campus ADN project named Soul Rises. 

  • Game mechanics

  • Avatar abilities

  • Enemy design

  • Story-line

Languages

 

French

English

 

C++

Skills

 

UDK EDITOR

GAME MAKER

BUILDOZER

RPG MAKER VX

3DS MAX

SKETCHUP

MICROSOFT OFFICE

PORTAL 2 EDITOR

STRONG PRESENTATION SKILLS

 

2010 - present

2010 - present

Education

 

Campus ADN - Level Designer

2013 - 2014

 

Completed the course with the "Big Daddy Cool" mention. Level designer final project as well as team lead for the first half of the level designers.

 
CEGEP F-X Garneau
1996-1997 Cinema

 

Storyboarding / Camera placement-movement / photography / Script writing

Professionnal experiences

 

Business development manager

Primaco Ltée 2006-2013

 

  • Managing large client base throughout the province of Quebec

  • Representing the company on the road and during conventions

  • Project manager : E-newsletter -  Website upgrades - others... 

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