David-Alexandre Dupont
Level Designer
All about grey boxing
David Alexandre Dupont
Address: 46 rue Latour, laval, H7L 3G3
E-mail: ld.davidalexandre.dupont@gmail.com
Tel: 438-888-3780
Professional info
I'm a level designer always on the look out for puzzles and challenges to overcome. As a team player, I like to take on challenges as a group and work together to find the better solution. I like to tell stories and find ways to engage my audience through my work or even outside of work.
Project experiences
Senior Level Designer - Quantic Dream (01/23 - today)
Project name: Star Wars Eclipse
Responsibilities:
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Scene design
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Build environment following the game script​
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Building the world from the ground up through all the tools in engine and build in house.
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Game play creation prototypes and gyms
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New features brainstorms and prototypes
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Senior Level Designer - Warner Bros. Games Mtl (04/15 - 01/23)
Project name: Gotham Knights
Responsibilities:
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World level design. Making sure the world is fun to play in and engaging for the player
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Mission design for the night manager inside the game:
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Officers in trouble​
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CSI gameplay
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Organ trafficking
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Exploration of solutions in a pre-production for new game play IP.
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Building the world from the ground up through all the tools in engine and build in house.
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Geometry construction for game spaces
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Tools development
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Game play creation prototypes and gyms
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New features brainstorms and prototypes
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Level Designer, Team lead Level design & Team lead Enemy design 2013/14)
Project name: Shattered
Level Designed: First
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Introduction of ingredients
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Introduction of mechanics
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Manage time and resources to fit the project time frame of 15 weeks
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Giving the pace and feeling to the game
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Organizing meetings and build reviews within the team
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Acting as liaison to the game director for the team
Enemy design:
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Focus enemy design to challenge gameplay mechanics
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Optimize enemy variety to fit time/frame
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Share with other design teams to offer the best possible gameplay experience
Game designer, sound integration, Ui designer and Build Master
Project name: Whose Turn Is It Anyways? (Global Game Jam 2015)
Judge's selection for this year's Jam, I worked on the project as a designer and implement some code to support the UI of the game and integration of sound. As Build master, made sure the build was clean and functional for delivery at closing time for the jam.
Game designer and sound integration
Project name: Big Bang theorem (Global Game Jam 2014)
As part of the Global Game Jam 2014, game designer of the game Big Bang Theorem. 48 hours to build a working game on the subject: We see things as we are, not as they are.
Game Designer
Project name: Soul Rises
Part of the team that designed the 2013 campus ADN project named Soul Rises.
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Game mechanics
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Avatar abilities
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Enemy design
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Story-line
Languages
French
English
C++
Skills
UDK EDITOR
GAME MAKER
BUILDOZER
RPG MAKER VX
3DS MAX
SKETCHUP
MICROSOFT OFFICE
PORTAL 2 EDITOR
STRONG PRESENTATION SKILLS
2010 - present
2010 - present
Education
Campus ADN - Level Designer
2013 - 2014
Completed the course with the "Big Daddy Cool" mention. Level designer final project as well as team lead for the first half of the level designers.
CEGEP F-X Garneau
1996-1997 Cinema
Storyboarding / Camera placement-movement / photography / Script writing
Professionnal experiences
Business development manager
Primaco Ltée 2006-2013
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Managing large client base throughout the province of Quebec
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Representing the company on the road and during conventions
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Project manager : E-newsletter - Website upgrades - others...
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